Devlog 13/12/23


Hey gang, Thomas here,

Progress is mostly going into level progression and pacing. We're trying to tweak level design to be more puzzle-based and methodical, rather than an action roguelite. 

Apart from levels, we're trying to tweak quality of life features and bugfixes, such as making collisions more pixel perfect and teleports smoother. We're also implementing more up-to-date sprites and getting our game ready for a beta test.
Our main concerns going forward are refining our levels to be more interesting and to keep everything relatively bug free. Taking observations from our alpha tests, we're hoping to make the game more intuitive.

Get Pit Crew

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