Dev log 4


Our playtests for our last prototype went well. Players liked being able to move around with the ball and try and get a higher score each time. The tests also showed the shortcomings and bugs in the character, especially with the player character's hand drifting away from their body as they moved, and some collision detection exploits with the basketball hoop. 
After the playtests, we prioritised refining the movement of the player character and their claw. We tried experimenting with physics-based movement to try and see if the player could then use their claw to right themselves if they tumbled over, but this led to more problems, allowing us to return to our original movement script. We also couldn't figure out what was wrong with the claw when the player moved. Moving both the claw and player movement scripts onto the same script would be difficult, given how each one had different functions that pointed to each other, requiring the drastic rewriting of logic if we were to go down that route. 

we have improved the UI interface off the game plus made the option menus fully functional 

the final goal of this project is to have a fully working game with smooth movement, mechanics and UI.

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